JEMMA GILBERT
TECHNICAL ARTIST
Jellehtea Factory - 2D Scenes
Sept 2019 - Dec 2019
Jellehtea Factory is a personal project of mine that began as a concept of a character for an alter-ego that was the face of my commissions.
This character created the design of a world inhabited by monsters and mythical creatures alike, viewed as everyday wild-life. A lot of my concepts and ideas use this world as a backdrop to exist in, however 'Jellehtea Factory' is the most established environment of this project.
The factory is now being fully developed as a game idea, and you can go follow it's development on our team's itch.io page below! We post devlogs every sprint, and I also have a page thats getting updated as we develop the game!
Jellehtea Factory - 3D Scene
Jan 2020 - April 2020
Based on the concept 'Decisions', I created a 3D scene for my GART250 2nd Year University project, where we created our own brief with goals determined by what type of project we wanted to do. This was done over 4 months.
Engine: Unity 2018.4.2f1.
Tools: Maya, Clip Paint Studio.
My personal goals for this was to start learning CG Programming, which in this scene was the development of cel-shaders, as well as looking into more technical challenges like the lava lamp and liquid shaders.
Over the course of this project, I also created two lighting instances, shown above, and a tool for my bookshelves called the Clutter Creator.
Technical links to this project: