JEMMA GILBERT
TECHNICAL ARTIST
Neptune Point - Game Development
Sept 2019 - April 2020
Neptune Point is a casual puzzle adventure. It follows the story of Farren, a nervous little nature spirit, who travels to an abandoned lighthouse in order to take the light that once beamed from it. Along the way he uncovers the story of those who were there before, meets new friends, and overcomes his fears.
I helped develop this game in my 2nd year of Falmouth University.
My personal role in this project was a mixture between environment artist, animation and technical artist:
Below are my contributions.
For animation, an intro for the start of the game. This had input by another artist on the final iteration, where they changed the close up sprite of Farren to a more detailed version. (This was done by Gem McGarvey.)
For animation, a few NPCs, including the Crab character and the WillOWisp guides.
For technical, I set up some of the tools for the designer to use, such as brushes to use in Unity to speed up level creation. Brushes will let you paint on things such as animated tiles and prefab tiles, and a specific brush called a rule tile brush would calculate tiles such as corner tiles instead of having the designer do it manually. This was from Unity's 2D Extra's package.
Also a 2D lighting set-up, which eventually saved a lot of time by letting us change the colour of environments instead of having to design different atmospheres for each.
This lighting was made from a legacy defuse material in Unity.