JEMMA GILBERT
TECHNICAL ARTIST
Slime Shader
For Slime Café
All liquids use the same shader, originally using a simple fake liquid. It's now changed to have texture support, as well as having a waved top of the liquid that moves, as well as a few small changes with the textures.
The main reason for textures on this materials is accessibility. We knew from the start that just having colours define the type of slime would make it difficult for colour-blindness. It's changed the look of them drastically, and they definitely look more fun now!
Reference: Liquid.
The main difference between the original slime materials and the ones used in the drinks are it's textures. The slimes have set coloured textures, and the drinks use greyscale versions.
This is more for artistic purposes, as having the original colours on all types looked worse than what we achieved with custom shades of the colours.
With Coloured Textures
With Greyscale Textures
Code
They look way better now!